Koei Tecmo Holdings adds to its stable of video game subsidiaries.
The company that brings us Dynasty Warriors on the regular will be acquiring Gust, developer and publisher of the Atelier series, as one of its subsidiaries in the coming days.
What happens when you add a little RPG to the Dynasty Warriors formula?
Trinity: Souls of Zill O’ll is exactly the kind of game that you would expect from the makers of the Dynasty Warriors franchise – no more, no less. It’s unfortunate that I can’t simply end my review right here because there isn’t much else to say about the game beyond that opening sentence. Unfortunately the powers that be at PixlBit have requested that I elaborate on exactly what that opening statement means, and while that may seem unreasonable I am nothing if not a good sport.
I’m still amazed at just how much better a similar spin-off game is.
I’ll be honest; I don’t know much about the history of the Dynasty Warriors series, so I can’t provide you a comprehensive look at the differences from the last iteration of the series. From what I understand, there have been a number of improvements, including a more directed story experience with better character development, better graphics, more varied characters, and the inclusion of weapon machinery that can be utilized in battle. From a newcomer’s perspective, the additions don’t seem to make the game very interesting. Players can expect hours upon hours of grinding through underpowered enemies with little to break up the experience and keep it fresh. Having played the game side by side with Samurai Warriors: Chronicles, it’s clear that Dynasty Warriors doesn’t have the same flair as its spin-off series.